Review by JoshB
King Joe was released May 26 2007, and retailed for ￥8,190. He was one of the classic villains from the tv show Ultraseven (ウルトラセブン), which aired from 1967 - 1968. King Joe first appears in the episode "The Ultra-Garrison Goes West part 1" which aired originally on 1/7/68.
King Joe also appeared in the 1999 OVT Ultra Seven Series, using the same character designs with modern special effects.
If you are an Ultraseven or Tokuatsu fan, this chogokin King Joe is a must buy. Fans who are not familiar with the series may regard King Joe as an oddity or a curiosity, but I urge you to check it out. King Joe is a fun toy.
The toy consists of 4 separate parts that combine to form the mighty robot. Each part has a flying mode in addition to being a component of the combined King Joe. Prior to this review, I didn't know that King Joe could come apart!
You can display King Joe in either Robot mode or as the individual parts. Each individual part is supported by a clear stand, which can be stored in the base when not in use.
The leg section of King Joe has the most complicated transformation of the set, and features the most metal. It is almost all diecast. Transformation is simple; just open the leg panels at the rear, rotate the legs, and close. The antenna get turned around and placed in the body. Each antenna is actually held in place by a spring, to prevent breaking. Included is an alternate set of antenna, but I don't know what their purpose is. They seem essentially the same.
The next part is the lower torso of King Joe. In flight mode, you just pull out two antenna from the top. Thats it. No metal in this one.
The upper chest of King Joe also has a lot of metal. small wings at the top and bottom fold out in flight mode.
The head unit is surprisingly light. It features an interesting method to switch from regular antenna to king Joe's antenna. Check out the video to see this in motion, but it just shows that Bandai still has surprises in store for us. The top section also features the only "cheat" on the whole toy. While most of the toy is a "perfect" transformation (meaning no parts left over), Bandai relies on a combined hand unit to tie the flight mode together. When combining, this unit is swapped out for normal, articulated hands.
In Robot mode, King Joe stands about 7 inches tall. Combination is achieved by magnetic connection points and one snap joint. It looks great, but the magnets are not very strong. If you try to pick King Joe up by the head, the head will come off. The body is just too heavy to support the weight.
The toy technically has 13 points of articulation, but movement is limited by the design. The arms and waist move fine, but the leg motion is limited especially at the hips. I don't have a huge problem with this though, as King Joe is not a dynamic character. In the show he moves rather slowly, and any quick motions are achieved by separating and flying around.
The display base features stands to support King Joe in robot or flight mode. There is also a spring loaded trap door in the base that houses a miniature Pedan Seijin spaceship.
While not a traditional super robot, King Joe is a worthy release. Even if you are not a huge Ultraman / Tokuatsu fan, this a toy that is fun to fiddle with and transform.You can get King Joe at betaToys.com.
|Posted 6 July, 2007 - 23:27 by JoshB|