- Name: Megaman X-kai
- Release Date:
- Toy Line:
- Char. Design: Keiji Inafune
- Toy Design:
- SRP:$ 89.99
Review by Ender10000
I guess I'll start by saying that this might be one of the most well engineered toys I have ever owned, how's that for a endorsement? Before I get into the meat of this review, let's take a look at the toys packaging.
The box is made out of medium weight cardboard and has a flap on the front that opens to a window.
I really didn't know what to expect from this figure when I got it. I knew it had diecast shins and ball jointed hips, and I was worried that was going to make for a floppy mess, thankfully that is FAR from what I got. What I did get, is easily my favorite toy this year.
Megaman comes in at almost exactly 6 inches tall.
The figures articulation is in the top tier for its scale. It sports two points of articulation both in the neck and chest, pull-out shoulders on universal joints, double jointed elbows, ball jointed wrists, pull-down ball jointed hips with cuts that allow for a very wide range of mobility in the hips, double knees, and triple jointed, pull-down ankles.
I find the ankles to be really amazing, on a figure with legs and feet this size, normally you would have significantly hindered rage of motion. Thankfully, that is not the case here. Every thing moves around or slides down in such a way that his feet have excellent range of motion in every direction. Couple that with the die cast in his lower legs and you have an extremely stable figure that can pull off one legged poses with ease.
Being super articulated can sometimes be more of a curse than it is a blessing. Things can end up being fiddly or loose and can be a pain to pose as moving parts bump into each other or otherwise move when you don't want them to. Megaman however feels very solid and sturdy despite his high level of articulation. All of that comes together for a figure that can pull off some wildly dynamic, natural looking poses, and is a real joy to pose.
Articulation isn't the only thing this figure has going for it. It is superbly detailed, even down to the bottoms of his feet! The paint is near perfect on mine, the flat orange and metallic gold trim look excellent paired with the gloss black and flat grey armor panels. There are one or two spots with just a touch of overspray, but you really need to have the figure two or three inches away from your face to notice. The paint on the face is sharp and perfectly applied and the decals, while sparse, are sharp and crisp. Even the bottoms of the feet are painted and decaled (who puts decals on the bottom of a figures feet?).
I do have a few complaints, but they are minor. First of all, I wish the head could look further "up" than it does to allow the head to look more natural when in a crouched, or bent over position. Also, the largest effect part is very heavy and cannot easily be used without sagging the arm it is attached to, however this is easily remedied with the included display stand. Lastly, a pointing hand or some other emote would have been a nice addition to the standard open and closed hands it comes with. Gripes aside, the figure is extremely well engineered and painted and is a blast to pose. I will be eagerly looking forward to anything else Truforce puts out.
|Posted 27 October, 2015 - 08:13 by Ender10000|