Scud: The Disposable Assassin
Rob Schrab’s Scud: The disposable Assassin was a frenetic, silly, over-the-top comic. It was also pretty good. Scud was a rare bright spot in an otherwise bleak decade of comics. Scud’s balls-out weirdness and humor won a substantial, if still cult-level, following. It’s amazing that a proper Scud toy even exists, but Shocker’s figure succeeds on its own considerable merits. Scud, like all Indie Spotlight figures, is packaged in a re-sealable plastic tray and cardboard backer. Included are an extra set of hands and a static Isz figure from The Maxx.
I appreciate the minimal accessories. The real draw here is Scud himself, and he doesn’t disappoint.
I was curious how well the character could be rendered in plastic. With a superhero, you can model a person and then modify that person into the character. Scud , however, is a loosely illustrated doodle. In the comic, his shoulders and neck don’t make any real sense. Shocker did a good job making these problematic areas into reality. The shoulders and head are ball joints, as are the hips. Knees, elbows, and ankles are monoshaft, but that’s how Scud’s body works. Also included are a chest joint and a waist joint. The waist joint is on a bias, which allows for some dynamic posing. And boy can Scud pose. Even the most neutral poses look dynamic.
The legs occasionally pop off, but mostly this figure holds any pose you can think of. All of the joints are smooth and firm.
Scud is mostly molded in its final colors, but has just the right amount of washes and paint apps. One nice detail is Scud’s advisory label on his back.
I like the sculpt and finishes on the calves.
Scud is a simple, fun toy, a proper action figure for comic fans and robot fans alike.